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Old Sep 17, 2006, 03:08 PM // 15:08   #21
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Two points:

1. We don't know exactly how this will work. This could be a lot of panic over nothing. Even the PC Gamer article says "most" weapons, meaning there could still be rares worth a lot of money even if this sytem works the way wome people think it will (and as this point, it's all speculation).

2. The argument that "hardcore" players make Anet more money than "casual" players is not proven. There are no monthly fees, so really, there's no practical reason for Anet to try and get people to spend 24/7 playing Guild Wars. In fact, the opposite true. The best consumer for Anet's bottom line is someone who buys every expansion, but only plays a few times a week (using less server space).

i.e., the "casual" player. As long as Anet can attract new players (who may be turned off by the games current economy!), they can afford to lose a few "hardcore" who only play the game to make Gold. (no offense to either "casual" or "hardcore" players.)


And in no way is this comparable to Star Wars Galaxies. S.O.E. changed the entire game, not a tweak to the Equipment!

I mean, seriously people, the gameplay itself will not change. The professions will not change (well, skill updates will continue, but that's another topic entirely). I don't think this will be the end of GW, or else, Anet wouldn't do it (or quickly fix it if they saw a decrease in profits).

Last edited by Mordakai; Sep 17, 2006 at 03:11 PM // 15:11..
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Old Sep 17, 2006, 03:16 PM // 15:16   #22
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Quote:
Originally Posted by Khift
These 'hardcore PvE'ers' make up a smaller percentage of the population than the 'hardcore PvP'ers' do. The core market for guild wars is, has been, and always will be casual players which is exactly who this change is aimed towards.
Quote:
Originally Posted by King of War
Ok, the casual gamers usually dont even care for rarity.
King has responded to your second point very articulately...why should the "casual" PvEer even care about rare-skinned weapons? They have access to green and collector items that provide them every bit of functionality as the rare-skinned items.

Regarding your first point, I am missing the connection between hardcore PvPers and casual PvEers. To me, this change has absolutely no impact on the core hardcore PvPers you describe above (which I absolutely agree is one of the core repeat businesses for A-Net).
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Old Sep 17, 2006, 03:17 PM // 15:17   #23
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awesome...does this apply for offahnds!? cause that'll be sweet
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Old Sep 17, 2006, 03:20 PM // 15:20   #24
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LOL
/buys a 10% on hexed foes crystalline sword TODAY
/goes to collector for a 15^50 shitty sword
ZOMG I HAV TEH MOZT UBER WEAPON EVER
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Old Sep 17, 2006, 03:21 PM // 15:21   #25
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If this happens, gold and 15k/FoW armor will be worth something again, instead of only needing a couple wins in the HoH.
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Old Sep 17, 2006, 03:22 PM // 15:22   #26
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Quote:
Quote:
Originally Posted by Jetdoc
Who is the biggest source of repeat customer business for upcoming chapters? The hardcore or casual PvE gamer?
hi Jetdoc

you are confusing loyal customers with truly hardcore.

EXAMPLES THAT HAVE OCCURRED ALREADY

1. UAS for pvp the hardest of the hardcore demanded it or they quit

that was the first shake out of hardcore gamers

2. RAISE THE LEVEL CAP or we will leave and the game will die

that was the second shake out of hardcore grindmonkeys

3.BRING BACK OUR 50 RUNES/HOUR FARMING SPOTS or i quit

that was the third shake out of the hard core farmers

note that each of these groups thought they were the essential to the game or it would die.

now we are having the fourth shake out of the ultra rich who have 2 or 5 accounts of hoarded rare items and uncountable ectos

they will quit or stay but there will be 1000? 10,000? players happy for each one of those who quit.

as i said this gives the little guy AT THE BASE OF THE CUSTOMER PYRAMID something nice.

they are shaking out the ultra hard core to make their target buyers happy
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Old Sep 17, 2006, 03:29 PM // 15:29   #27
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Quote:
Originally Posted by Retribution X
I can't wait. Now I can have a 15>50 dwarven, and a 15>50 serpent...
But they wouldn't be rare anymore...

Quote:
If this happens, gold and 15k/FoW armor will be worth something again, instead of only needing a couple wins in the HoH.
Um... couple wins in HoH? Not really. The chest drops 2 sigils + 1-3 items. Sigils are worth jack now (~10k last time I checked) and the items you get aren't UBERWTFOMG on a regular basis. I haven't gotten a single crystalline or dwarven axe (although I've seen some drop) from the HoH chest yet.
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Old Sep 17, 2006, 03:35 PM // 15:35   #28
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[QUOTE]
Quote:
Originally Posted by King of War
Ok, the casual gamers usually dont even care for rarity, they usualyl use greens or basic skins, now as the fun in collecting and finding rare items will disintigrate, I think some people might not like this, since I enjoy collecting and being able to have nice weapons or something, but now tons of people will have 15^50 crys, dwarvens, serpents, +5 tribals lol, you name it, personally I hope this doesnt happen because being able to have certain things will be easy.[/QUOTE]
they do care but those rare items are so far out of their reach why bother?

as for the rest of that bs you said it all

I LIKE HAVING THESE ITEMS BUT NOW EVERY LITTLE UNDESERVING PEASANT CAN HAVE THEM TOOOOOO...

i have mine and i dont want to share............selfish little......
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Old Sep 17, 2006, 03:35 PM // 15:35   #29
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I am a casual PvE player (mostly PvP) and the most money I've ever had is about 110k, now hovering around 40k. I can safely say that modding clean max weapons to make them uber-l33t would come as a great advantage to me, but I personally think it's a dumb idea. Since when does leveling the playing field between people who have played a long time and new players amount to anything? I enjoy trying to make the most of my limited cash supply to get reasonable items (i.e that 14^50 req. 11 sword), but this change will destroy anything that I could work towards. Hopefully, if this change does occur, 15^50 mods will cost insane prices (100k+) so they still will remain inaccesible to the majority.

There always should be a scism between the hardcore players and casual players, and I am perfectly happy to be on the lower end of the economic scale.
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Old Sep 17, 2006, 03:37 PM // 15:37   #30
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Quote:
Originally Posted by Alleji
But they wouldn't be rare anymore...

Um... couple wins in HoH? Not really. The chest drops 2 sigils + 1-3 items. Sigils are worth jack now (~10k last time I checked) and the items you get aren't UBERWTFOMG on a regular basis. I haven't gotten a single crystalline or dwarven axe (although I've seen some drop) from the HoH chest yet.
A decent skinned weapon can EASLY pay for your full 15k armor. That's the thing they don't want. 15k armor is supposed to be a sign that you've played the game a long time/farmed the crap out of things. Not, "I spent 20 minutes running chests."

Last edited by Retribution X; Sep 17, 2006 at 03:42 PM // 15:42..
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Old Sep 17, 2006, 03:42 PM // 15:42   #31
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Sounds awesome, more playing and less chit-chat-selling-buying.
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Old Sep 17, 2006, 05:00 PM // 17:00   #32
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Quote:
Originally Posted by Loviatar
hi Jetdoc

you are confusing loyal customers with truly hardcore.

EXAMPLES THAT HAVE OCCURRED ALREADY

they are shaking out the ultra hard core to make their target buyers happy
Hello! I like that we can have a civilized conversation about an issue like this...versus the flame war that erupted in the other thread.

I disagree with the concepts above, especially since each of the examples you cited above did not completely eliminate one of the main goals of many PvE players in the game. Those examples simply put restrictions on certain facets of the game.

Again, this change may be targeted towards the farmers out there, but in the end it winds up taking away one of the major end-game PvE rewards. A-Net has to realize that this is the case.

In short, I believe that you find many more threads in the Riverside Inn stating "I finished the game. I'm bored. What else can I do?" For PvEers that don't want to PvP, the answer will simply be "Are you sure that you want to uninstall Guild Wars? Click OK to continue." That's bad for GW in the long run, IMO, versus each of the examples you cited above, which I believed were either neutral or harmful to GW.
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Old Sep 17, 2006, 05:24 PM // 17:24   #33
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Quote:
Quote:
Originally Posted by Jetdoc
In short, I believe that you find many more threads in the Riverside Inn stating "I finished the game. I'm bored. What else can I do?" .
to be honest i think Anet/NCsoft is counting on people in the middle.

if/when i get tired of GW which i did for a short time here and there i read a new book/played an old game/did some needed gardening/etc .

there is no monthly fee forcing me to play to get my moneys worth so i literally play when i want/as i want since i only use henchies and it the cat jumps on my lap/table in the middle of something i park the henchies in the safest place handy and turn off the sound to eliminate any chance of thumps telling me my character is being killed.

to me it is a game that is well worth the expence even though Factions (FOR ME) was a waste except for the island as i never got out of the city past mission 3

Nightfall and chapter 4 are already budgeted for to show support for the game for the fun of chapter 1.

in short treat it as a game that you beat and replay as long as it is fun then put away until the next game brings you back.

the old game was the windows version (exact copy) of the original 8-bit Legend of Zelda (also has an editor) and nintendo has not in all these years come down on the site making it

Nightfall if great (again for me) will give them promised support through chapter 6
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Old Sep 17, 2006, 05:29 PM // 17:29   #34
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I already closed a thread about this. I don't want to deal with the flaming and crap again, at least not until next week. Closed.
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